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You run a tiny night-shift mail route for a town of moths, laying silk lines between rooftops so parcels can slide to the right windows. Each delivery is a small grid puzzle: fill in the marked cells of a rooftop pattern to anchor a line, then let gravity carry the package down it. Tension, slope, and wind change per street, and a finished route becomes a woven tapestry map you can hang in your workshop.
What sets it apart
Nearby games either have you platform around as a critter or solve static nonogram grids; here the nonogram-style clues build a physical line network that a rolling package must travel, so the logic grid and the physics are one puzzle.
The loop
- Read row and column clues on the rooftop grid
- Fill cells to anchor silk lines between windows
- Release the parcel and watch it slide, then adjust
First playable
A single 8x8 grid screen where filling clue-matched cells creates anchor points, silk lines auto-connect them, and a physics ball must slide from start to goal across ten handmade levels.