spriteloom

What Steam games say

Patterns in which Steam games find an audience, mined from the whole catalog and re-checked every day.

Findings

  • Paid games under $5 are 12× less likely to reach 10,000 reviews 1 in 455 paid games priced under $5 reached 10,000 reviews, against 1 in 38 of other paid games. Very cheap games rarely reach this level.
  • Multiplayer games are 9.4× likelier to reach 10,000 reviews 1 in 12 Multiplayer games reached 10,000 reviews, against 1 in 116 other games. Multiplayer is one of the clearest markers of the biggest hits.
  • Multiplayer racing games are 25× likelier to reach 10,000 reviews 1 in 16 Racing games with Multiplayer reached 10,000 reviews, against 1 in 401 of those without (512 games, likely range 11×–58×).
  • Paid games at $30 and up are 16× likelier to reach 10,000 reviews 1 in 6 paid games priced $30 and up reached 10,000 reviews, against 1 in 91 of other paid games. List price tracks budget, since bigger games can afford to charge more.
  • Online co-op games are 8.3× likelier to reach 10,000 reviews 1 in 10 Online co-op games reached 10,000 reviews, against 1 in 83 other games. Playing together online tends to go with the biggest hits.
  • Multiplayer sports games are 8.6× likelier to reach 1,000 reviews 1 in 5 Sports games with Multiplayer reached 1,000 reviews, against 1 in 44 of those without (654 games, likely range 6.4×–11×).
  • Cozy hidden object games are 10× likelier to reach 1,000 reviews 1 in 6 Hidden Object games with Cozy reached 1,000 reviews, against 1 in 57 of those without (100 games, likely range 6.2×–17×).
  • Co-op games are 7.6× likelier to reach 10,000 reviews 1 in 11 Co-op games reached 10,000 reviews, against 1 in 85 other games (2,391 games, likely range 6.6×–8.8×).
  • Rhythm games tagged Music are 12× likelier to reach 1,000 reviews 1 in 6 Rhythm games with Music reached 1,000 reviews, against 1 in 73 of those without (377 games, likely range 6.2×–22×).
  • In Puzzle, games at $20–$30 are 7.6× likelier to reach 1,000 reviews 1 in 3 paid Puzzle games priced $20–$30 reached 1,000 reviews, against 1 in 24 of other paid Puzzle games. Puzzle games priced higher tend to do better.
  • Open world games are 7.9× likelier to reach 10,000 reviews 1 in 12 Open world games reached 10,000 reviews, against 1 in 91 other games (3,362 games, likely range 7×–9×).
  • Paid games at $20–$30 are 8× likelier to reach 10,000 reviews 1 in 11 paid games priced $20–$30 reached 10,000 reviews, against 1 in 89 of other paid games. Higher prices often come with bigger budgets.
  • In Action RPG, games at $30 and up are 15× likelier to reach 10,000 reviews 1 in 5 paid Action RPG games priced $30 and up reached 10,000 reviews, against 1 in 68 of other paid Action RPG games. Few games sit in this price band, so the range is wide.
  • In Puzzle, games under $5 are 11.7× less likely to reach 10,000 reviews 1 in 782 paid Puzzle games priced under $5 reached 10,000 reviews, against 1 in 67 of other paid Puzzle games. Cheap puzzle games rarely reach this level.
  • In Action RPG, games under $5 are 8.5× less likely to reach 1,000 reviews 1 in 54 paid Action RPG games priced under $5 reached 1,000 reviews, against 1 in 6 of other paid Action RPG games. Cheap action RPGs tend to stall earlier.
  • Bullet hell games tagged Bullet Heaven are 6.3× likelier to reach 1,000 reviews 1 in 5 Bullet Hell games with Bullet Heaven reached 1,000 reviews, against 1 in 29 of those without (167 games, likely range 4.5×–8.8×).
  • In Sports, games at $30 and up are 23× likelier to reach 10,000 reviews 1 in 8 paid Sports games priced $30 and up reached 10,000 reviews, against 1 in 186 of other paid Sports games. The sample is small, so the range is wide.
  • Open World Survival Craft games are 8.7× likelier to reach 10,000 reviews 1 in 9 Open World Survival Craft games reached 10,000 reviews, against 1 in 75 other games (445 games, likely range 6.7×–11×).
  • Massively Multiplayer games are 12.3× less likely to be rated 90%+ positive 1 in 41 Massively Multiplayer games were rated 90%+ positive, against 1 in 3 other games (816 games, likely range 7.9×–19×).
  • Open world racing games are 6.4× likelier to reach 1,000 reviews 1 in 4 Racing games with Open world reached 1,000 reviews, against 1 in 23 of those without (177 games, likely range 4.8×–8.6×).
  • Co-op tower defense games are 6.2× likelier to reach 1,000 reviews 1 in 4 Tower Defense games with Co-op reached 1,000 reviews, against 1 in 22 of those without (82 games, likely range 4.2×–9.2×).
  • Open world sports games are 6.7× likelier to reach 1,000 reviews 1 in 3 Sports games with Open world reached 1,000 reviews, against 1 in 21 of those without (98 games, likely range 4.8×–9.3×).
  • 2D Platformer games are 3.8× less likely to reach 1,000 reviews 1 in 53 2D Platformer games reached 1,000 reviews, against 1 in 14 other games (6,681 games, likely range 3.2×–4.5×).
  • Linear games are 5.5× less likely to reach 1,000 reviews 1 in 79 Linear games reached 1,000 reviews, against 1 in 14 other games (2,621 games, likely range 3.9×–7.7×).
  • In Puzzle, games at $10–$20 are 4.4× likelier to reach 1,000 reviews 1 in 7 paid Puzzle games priced $10–$20 reached 1,000 reviews, against 1 in 31 of other paid Puzzle games. Many games sit in this band, so the range is tight.
  • Story-rich point and click games are 4× likelier to reach 1,000 reviews 1 in 6 Point & Click games with Story-rich reached 1,000 reviews, against 1 in 26 of those without (842 games, likely range 3.1×–5×).
  • Free Psychological Horror games are 3.7× likelier to reach 1,000 reviews 1 in 3 Psychological Horror games with Free to play reached 1,000 reviews, against 1 in 12 of those without (230 games, likely range 2.9×–4.6×).
  • In Turn-Based Tactics, games at $20–$30 are 5.7× likelier to reach 1,000 reviews 1 in 4 paid Turn-Based Tactics games priced $20–$30 reached 1,000 reviews, against 1 in 20 of other paid Turn-Based Tactics games.
  • Sandbox Space Sims are 5.2× likelier to reach 1,000 reviews 1 in 6 Space Sim games with Sandbox reached 1,000 reviews, against 1 in 29 of those without (119 games, likely range 2.9×–9.1×).
  • In Action RPG, Casual games are 4.9× less likely to reach 1,000 reviews 1 in 46 Action RPG games with the Casual tag reached 1,000 reviews, against 1 in 9 of those without. Mixing Casual into Action RPG tends not to help.
  • Casual RTS games are 7.1× less likely to reach 1,000 reviews 1 in 60 RTS games with Casual reached 1,000 reviews, against 1 in 8 of those without (328 games, likely range 3.1×–16.5×).
  • Incremental games with Management are 3.7× likelier to reach 1,000 reviews 1 in 6 Incremental games with Management reached 1,000 reviews, against 1 in 21 of those without (253 games, likely range 2.7×–5.1×).
  • In Roguelike, games at $10–$20 are 3.9× likelier to reach 1,000 reviews 1 in 5 paid Roguelike games priced $10–$20 reached 1,000 reviews, against 1 in 18 of other paid Roguelike games. This band holds many roguelikes, so the range is tight.
  • Incremental games with Resource Management are 4.3× likelier to reach 1,000 reviews 1 in 5 Incremental games with Resource Management reached 1,000 reviews, against 1 in 20 of those without (167 games, likely range 3×–6×).
  • Turn-based tactics games tagged Turn-based are 3.9× likelier to reach 1,000 reviews 1 in 6 Turn-Based Tactics games with Turn-based reached 1,000 reviews, against 1 in 22 of those without (337 games, likely range 2.9×–5.3×).
  • Relaxing Hidden Object games are 4.6× likelier to reach 1,000 reviews 1 in 14 Hidden Object games with Relaxing reached 1,000 reviews, against 1 in 63 of those without (385 games, likely range 2.9×–7.3×).
  • Sandbox games are 2.7× likelier to reach 1,000 reviews 1 in 6 Sandbox games reached 1,000 reviews, against 1 in 16 other games (3,693 games, likely range 2.5×–2.9×).
  • Incremental games with Point & Click are 5× less likely to reach 1,000 reviews 1 in 66 Incremental games with Point & Click reached 1,000 reviews, against 1 in 13 of those without (688 games, likely range 2.7×–9.4×).
  • Runner games are 4.1× less likely to reach 1,000 reviews 1 in 60 Runner games reached 1,000 reviews, against 1 in 15 other games (1,608 games, likely range 2.8×–6×).
  • Free Hidden Object games are 5.5× likelier to reach 1,000 reviews 1 in 9 Hidden Object games with Free to play reached 1,000 reviews, against 1 in 49 of those without (92 games, likely range 2.9×–10×). Small sample.
  • Free Walking Simulators are 4.2× likelier to reach 1,000 reviews 1 in 5 Walking Simulator games with Free to play reached 1,000 reviews, against 1 in 20 of those without (133 games, likely range 2.9×–6.1×).
  • Turn-based Board Games are 4.3× likelier to reach 1,000 reviews 1 in 6 Board Game games with Turn-based reached 1,000 reviews, against 1 in 27 of those without (159 games, likely range 2.8×–6.6×).
  • In Tower Defense, games at $10–$20 are 4.4× likelier to reach 1,000 reviews 1 in 6 paid Tower Defense games priced $10–$20 reached 1,000 reviews, against 1 in 28 of other paid Tower Defense games.
  • Score Attack games are 4× less likely to reach 1,000 reviews 1 in 58 Score Attack games reached 1,000 reviews, against 1 in 15 other games (1,572 games, likely range 2.8×–5.8×).
  • In Match 3, games with Casual are 7.7× less likely to reach 1,000 reviews 1 in 101 Match 3 games with Casual reached 1,000 reviews, against 1 in 13 of those without (741 games, likely range 3×–19.8×).
  • Turn-based games are 2.8× likelier to reach 1,000 reviews 1 in 5 Turn-based games reached 1,000 reviews, against 1 in 15 other games (1,276 games, likely range 2.5×–3.1×).
  • 2D Board Games are 5.6× less likely to reach 1,000 reviews 1 in 87 Board Game games with 2D reached 1,000 reviews, against 1 in 16 of those without (582 games, likely range 2.6×–12.3×).
  • War-themed RTS games are 3.6× likelier to reach 1,000 reviews 1 in 4 RTS games with War reached 1,000 reviews, against 1 in 13 of those without (194 games, likely range 2.7×–4.8×).
  • Point & Click games with Match 3 are 7.6× less likely to get past 50 reviews 1 in 19 Point & Click games with Match 3 got past 50 reviews, against 1 in 3 of those without (106 games, likely range 3.3×–17.1×). Small sample, so treat it loosely.
  • Massively Multiplayer games are 3.4× likelier to reach 1,000 reviews 1 in 5 Massively Multiplayer games reached 1,000 reviews, against 1 in 15 other games (1,286 games, likely range 3×–3.7×).
  • Story-rich Detective games are 3.5× likelier to reach 1,000 reviews 1 in 5 Detective games with Story-rich reached 1,000 reviews, against 1 in 17 of those without (474 games, likely range 2.5×–4.9×).
  • Precision Platformer games are 3.2× less likely to reach 1,000 reviews 1 in 46 Precision Platformer games reached 1,000 reviews, against 1 in 14 other games (2,362 games, likely range 2.4×–4.2×).
  • Point & Click games with Strategy are 6.1× less likely to reach 1,000 reviews 1 in 89 Point & Click games with Strategy reached 1,000 reviews, against 1 in 15 of those without (501 games, likely range 2.6×–13.9×).
  • Early Access games are 3.2× less likely to be rated 90%+ positive 1 in 11 Early Access games were rated 90%+ positive, against 1 in 3 other games (1,079 games, likely range 2.7×–3.9×).
  • Logic games are 3.1× less likely to reach 1,000 reviews 1 in 44 Logic games reached 1,000 reviews, against 1 in 14 other games (2,340 games, likely range 2.4×–4×).
  • Economy games are 2.6× likelier to reach 1,000 reviews 1 in 6 Economy games reached 1,000 reviews, against 1 in 15 other games (1,207 games, likely range 2.3×–2.9×).
  • Management games are 2.4× likelier to reach 1,000 reviews 1 in 6 Management games reached 1,000 reviews, against 1 in 15 other games (2,698 games, likely range 2.2×–2.6×).
  • Match 3 games are 3.6× less likely to reach 1,000 reviews 1 in 52 Match 3 games reached 1,000 reviews, against 1 in 15 other games (863 games, likely range 2.2×–5.7×).
  • Mystery Dungeon games are 4.4× less likely to reach 1,000 reviews 1 in 65 Mystery Dungeon games reached 1,000 reviews, against 1 in 15 other games (624 games, likely range 2.4×–8.3×).
  • Sokoban games are 4.2× less likely to reach 1,000 reviews 1 in 62 Sokoban games reached 1,000 reviews, against 1 in 15 other games (623 games, likely range 2.3×–7.9×).

Where there's room

These are patterns in Steam's catalog, not causes. Steam tags are partly voted by players, and popular games collect more of them, so a tag can ride along with success rather than drive it.