Factory Floor Armies
Write simple behavior rules for your robot squads in a factory, then tune them live as real-time battles play out.
28% of Robots RTS games found an audience, yet few came out lately. 8 of 26 judged games reached 1,000 reviews, and 5 came out in the last three years.
What it feels like
You feel like a robot foreman whose clever rules make a messy army act like a well-drilled machine.
The core loop
- Build: Place factory lines and base modules that produce your robot types.
- Program: Give each squad a few if-then rules such as hold, flank, repair or retreat.
- Battle: Watch the squads fight in real time and adjust rules mid-fight.
- Refine: Use salvage to unlock new parts and rule options, then fix what failed.
One sitting
One sitting is a single match of about fifteen minutes against a friend or a bot. Between matches you edit rule sets and squad designs.
What sets it apart
- Behavior rules replace high-speed micro, which suits players who like the calm placement play of Mechabellum.
- Base building sits alongside multiplayer, two ingredients that go with the hits, in a small-scale RTS.
- A real solo mode with bot opponents and a rules sandbox answers the wish for deeper solo play, and an undo before confirming edits answers the misclick complaint.
The first playable
One small map with two robot types, a single factory and a rule editor of four conditions and four actions. Run it against a scripted bot to see whether tuning rules is fun.
Scope
- Two robot types
- One map
- Basic rule editor
- Scripted bot opponent
- Online matches with a friend
- Several robot chassis and parts
- Base building with a few modules
- Solo challenges and a bot ladder
Art
Chunky flat-shaded robots with bold team colors and a clean factory floor, readable at a small size. Strong silhouettes keep the capsule clear without costly animation.
Risks
- Multiplayer needs players and a small audience can leave matches empty. Ship bot matches and solo challenges first, and add friend invites so two people can always play.
- Misses lean on war and real time tactics themes, which blur the pitch. Keep the focus on factory building and sci-fi robots rather than generic war framing.
- Balance updates can narrow play and anger players, as reviews of Mechabellum show. Test changes openly with players, keep patches small, and respond to feedback in public notes.
Price
$10 to $20: Most games in this band found an audience, while the five-to-ten dollar band did poorly.
Robots RTS games that found an audience
- Mechabellum: 18,305 reviews
- AirMech: 10,904 reviews
- Supreme Commander 2: 8,374 reviews
- Total Annihilation: 3,619 reviews
- Grey Goo: 2,606 reviews
- Taur: 2,017 reviews