Scriptyard Outpost
Write small scripts to direct drones that build, defend and feed your outpost, and watch your code fail in funny ways when storms arrive.
29% of Programming Base Building games found an audience, yet few came out lately. 6 of 17 judged games reached 1,000 reviews, and 12 came out in the last three years.
What it feels like
You feel like a quiet engineer whose small scripts keep a frontier camp alive, and who learns from every spectacular failure.
The core loop
- Script: Write short scripts in a simple block or text editor to give each drone a job.
- Deploy: Send drones out to gather, build and haul while you watch them work.
- Weather: A storm or raid hits and exposes the gaps in your scripts.
- Debug: Replay what went wrong, fix the script, and expand the outpost.
One sitting
One sitting is a single in-game season: plan scripts, run a few days, survive one storm, then review the replay and patch. It ends with a short report on what held up and what broke.
What sets it apart
- Copy, paste and saved script presets are in from the first build, which answers the complaints about tedious bot programming in Autonauts.
- Failures are replayable and readable, so a broken script is a puzzle to solve rather than a bug to hunt.
- It sits between Juno: New Origins and The Farmer Was Replaced, with a living base that reacts to your code rather than only a sandbox.
The first playable
One small map with three drones, a tiny script editor with move, pick up, drop and if blocks, and one storm event that scrambles their tasks. Check whether fixing a failed script feels fun.
Scope
- Grid map with wood and food resources
- Three drone types
- Minimal script editor with copy and paste
- One storm event
- Several biomes with different hazards
- Script library and presets
- Replay and debug view
- Save system and a tutorial campaign
Art
Chunky low-poly or flat-color sprites with bold silhouettes, so drones and storms read at capsule size. Use a limited palette with one bright accent for script-controlled units.
Risks
- Programming systems can become tedious, as bot-scripting reviews in Autonauts show. Keep scripts short, add copy and presets early, and test with players who do not code.
- Few recent games in this gap found a large audience, so visibility is a concern. Show funny failure clips in the capsule and trailer, and ship a free demo.
- Scope creep and unfinished features frustrate players, as in reviews of Turing Complete and Autonauts. Lock a small feature list and finish it before adding anything new.
Price
$10 to $20: Games in this band found an audience more often than those under five dollars, which fits a small but complete game.
Programming Base Building games that found an audience
- Stormworks: Build and Rescue: 55,036 reviews
- Turing Complete: 5,719 reviews
- Autonauts: 3,601 reviews
- Juno: New Origins: 3,104 reviews
- Screeps: World: 1,942 reviews
- Desynced: 1,902 reviews