Scrum Down Street
Run a neighborhood ball club on a single cobbled street where the pitch is whatever the town leaves open. Each match you shove parked carts, chalk new boundaries, and pick a few rules from a pile of house-rule cards before kickoff. Then you play a short three-minute rugby-style scramble against rival streets, with the rules you picked changing how the ball and players move.
What sets it apart
Where MINI Rugby: World Tour and Rikogol give you fixed pitches and fixed rules, here you rewrite the pitch and the rulebook before every match, so the pre-game is as important as the play.
The loop
- Draw two house-rule cards and rearrange street obstacles.
- Play a three-minute top-down scramble for the ball.
- Win or lose rule cards and a bit of street turf.
First playable
A top-down 2v2 ball-carrying scramble on one small map with ten rule cards, such as slippery cobbles or double-point corners, that a local second player or simple AI can play.